Enemy database

The Battle Bricks enemy database.

The enemy side of the strategy database, designed to connect bosses, traits, stages, and counter battlers.

Direct answer

The Battle Bricks enemy database should connect every enemy to appearing stages, traits, boss status, pressure role, and recommended counters. The first priority is Chapter 5 zombie pressure and late-stage boss pages.

Enemy graph purpose

The Battle Bricks enemy database should not be a disconnected list. The useful version links enemy pages to appearing stages, stage pages to recommended battlers, battler pages to countered enemies, and trait pages to shared mechanics. That relationship map is what makes a strategy database stronger than a long article.

For Chapter 5, the first enemy work should focus on zombie-related pressure, boss targets, and late-stage blockers. Community wiki context flags The Third Tree and related names such as Lichen, Stem, and Root as important final-boss context, but exact behavior still needs patch-dated verification before becoming a detailed walkthrough.

First enemy and trait targets

TargetPage statusNotes
Zombie traitPublishedExplains the Chapter 5 zombie mechanic at a high level.
LichenPlannedMentioned in The Third Tree research context; needs page-level verification.
StemPlannedMentioned in The Third Tree research context; needs page-level verification.
RootPlannedMentioned in The Third Tree research context; needs page-level verification.
Oscar ApparitionStage page publishedBoss-stage outline first, enemy page later after verification.

Counter policy

The Battle Bricks enemy database should not claim “best counters” without tested loadouts. A counter note should include the stage, difficulty, star target, unit level, Bank, Cannon, and verification date. Until then, pages can say “candidate counter” or “needs proof.”

Each enemy page should link to appearing stages, relevant traits, recommended battlers, replacement units, and the current patch notes. Each stage page should link back to its major enemies and boss targets. This is the internal graph that players actually need while solving a stage.